Hello everyone, I’ll continue explaining basic concepts of JavaScript with Arrow Functions today. …


Image by Quang Nguyen vinh from Pixabay

Hello everyone, today I’ll briefly explain what JavaScript spread syntax is and where can we use them. It’s going to be a fairly shorter one since there isn’t much to cover around the topic but I do believe that the spread syntax is now essential for everyone who writes JavaScript…


Photo by Anne Nygård on Unsplash

June 24th, 2021

Hello everyone! Today, I’ll try to walk you through an application that would allow you to take an image file, upload it to a React frontend, apply OyCR (Optical Character Recognition) on it, send it to the Flask backend, and then the “gramformer” library will check and…


Given the current state of web technologies and the power of web applications overall, many formerly challenging and computationally intensive tasks are now available to run on browsers easier than ever. OCR(Optical Character Recognition) is one of the tasks that we could consider in that category. It’s extremely demanding when…


June 15th, 2021

Hello everyone,

It has been a while since the last time I posted a tutorial, or something in general. Basically life happened and I decided not to share rather than sharing low quality content. …


Hello everyone, today I’ll briefly talk about the updates about my game dev learning journey and current plans. So let’s get started.

The situation of the Previous Learning Path

I’m happy to say that nearly everything is finished now about the series I follow. I now know lots of stuff about Phaser and Arcade physics provided from…


Hello everyone, today I’ll try to explain what are JavaScript scopes and closures and how to write the code properly by understanding the scopes truly. So without further ado let’s dive right into scopes and see what’s up with them.

What are the Scopes?

In JavaScript, a scope is the way of you defining…


Hello everyone, today I’ll quickly summarize my take on Phaser after around 30 days of training. I already published my reasons for picking Phaser in the first place earlier today I’ll share what I think after 1st month.

What is Phaser?

Phaser is an open-source HTML5 game framework that allows you to create…


Hello everyone, today I’ll give a quick update about the last state of the game dev journey of mine, overlooked parts for the future plan and the current future plan. I hope you enjoy it if you read it.

Current State

Since last time I followed the course to the point that…


Hello everyone, today I’ll briefly share the updates about the game dev journey of mine. It’s going to be a fairly short one.

State of Learning

I feel like I have an all-around knowledge about the framework and what’s going on about the system in general, and after I feel somewhat a bigger…

Eren Akbulut

Developer, M.Sc. Student, github.com/eren23, akbuluteren.com

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