Given the current state of web technologies and the power of web applications overall, many formerly challenging and computationally intensive tasks are now available to run on browsers easier than ever. OCR(Optical Character Recognition) is one of the tasks that we could consider in that category. It’s extremely demanding when it comes to computing power, it takes lots and lots of hours to end up with good results, and existing solutions mostly offers more than 1 individual’s life long work. Luckily some of the very powerful examples of that mentioned solutions are now highly reachable and truly easy to use.
June 24th, 2021
Hello everyone! Today, I’ll try to walk you through an application that would allow you to take an image file, upload it to a React frontend, apply OyCR (Optical Character Recognition) on it, send it to the Flask backend, and then the “gramformer” library will check and correct the grammar then we’ll create a new PDF with the corrected text.
June 15th, 2021
It has been a while since the last time I posted a tutorial, or something in general. Basically life happened and I decided not to share rather than sharing low quality content. Today, I’ll walk you through a computer vision project that takes your live video input and translates your blinks into Morse Alphabet so you can blink short and long to write messages.
Hello everyone, today I’ll briefly talk about the updates about my game dev learning journey and current plans. So let’s get started.
I’m happy to say that nearly everything is finished now about the series I follow. I now know lots of stuff about Phaser and Arcade physics provided from it. I’ll also finish the parts about the Facebook app upload.
The latest updates I did about the game is as following;
For map generation with…
Hello everyone, today I’ll quickly summarize my take on Phaser after around 30 days of training. I already published my reasons for picking Phaser in the first place earlier today I’ll share what I think after 1st month.
Phaser is an open-source HTML5 game framework that allows you to create WebGL or canvas-based games. Basically, you can make mobile or browser-based games with Phaser. It’s been developed by one person and widely supported by the community. Phaser is the most popular framework compare to other frameworks that do the same job with it.
I’m using VS Code to develop stuff…
Hello everyone, today I’ll give a quick update about the last state of the game dev journey of mine, overlooked parts for the future plan and the current future plan. I hope you enjoy it if you read it.
Since last time I followed the course to the point that we finally add some prize functionality and more visuality to the game. I’ll now share those updates with the related photos.
Here you can observe a couple of overall updates. Visuals are changed and new collidibles are also added. …
“Spread allows an iterable such as an array expression or string to be expanded in places where zero or more arguments (for function calls) or elements (for array literals) are expected.”…
Hello everyone, today I’ll briefly share the updates about the game dev journey of mine. It’s going to be a fairly short one.
I feel like I have an all-around knowledge about the framework and what’s going on about the system in general, and after I feel somewhat a bigger control over the technologies I use, I’ll instead focus on the art and sound parts to finally start something of my own.
The latest state of the game is that for not, I mean it’s just a tutorial and it’s about the over after this one is over the things…
Hello everyone, when I started to write daily like 1 month ago one of the first things that I covered was the question of “what is a container?”. I believe that topic is one of the most attractive topics around tech to this day. Today I’ll briefly cover 2 technologies, Namespaces, and Cgroups. Those are the main force behind the containers as we know of today.
Earlier in the former post, we talked about what can a container provide to us and why they are so useful, you can check the post I mentioned from here. …