Game Dev Journey — VI

The situation of the Previous Learning Path

I’m happy to say that nearly everything is finished now about the series I follow. I now know lots of stuff about Phaser and Arcade physics provided from it. I’ll also finish the parts about the Facebook app upload.

  • The general game sounds added.
  • The game sounds effects for other events added.
  • Combat mechanics refined, like sliding and air sliding.
  • Some code refactored.

Map Generation

For map generation with Phaser, I found an awesome online resource that can truly step up my progress. When that tutorial ends I hope that I’ll now have an extending understanding of the following things;

Static Map Generation

Before that one, I always worked on 2d platformers or flappy bird-like projects so working on some other concepts was really great for me. I just followed along with this tutorial. Here are some screenshots from that guide outputs.

Dynamic Map Generation

Dynamic map generation is quite promising from many aspects. In the example from this same series, I followed along with dynamic map generation and that mentioned collider generation I mentioned above.

Future Targets and Conclusion

I’m planning to move on procedural map generation part after that one. I guess it’ll be quite promising from many aspects if I can manage to understand it 100%, even I won’t use it regularly it could be really flexible for most cases with fun projects and stuff :).

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